Using the counter node, switch node and transform node, it was quite simple managing to create a patch where a quad is moved along both the X and Y Axes.
On this image of the patch, you can see that there are two sides to the transformation of the quad. The left side is for the X-Axis and the right is for the Y-Axis.
I now need to make a patch that every 0.6 seconds, words on screen change between "This", "is" and "vvvv" in that order.
I struggled for a while with this using the LFO and Counter nodes but eventually managed to get my desired outcome.
The problem I had was the I used the LFO's main output as the input for the counter's 'up', but I needed to use the bang change for the output instead. This is for the text, now I need to create a button that changes the colour of the text.
This is the final patch where the text changes every 0.6 seconds and there is a button to switch the colour from red for yellow. This image here shows the renderer with red text.
For my project and am considering making a live update for football scores. The external data would be refreshed regularly to update any changes to the scores. This is my initial idea and it may change from now to my final product but I am hopeful that I would be able to pull this off.
For the project, I would like to use this sort of patch. For the team that scores, their two colours would flash on screen with the name of the goal scorer flashing up on screen too (similar to what I have done here for my follow up work. After a certain amount of time, the screen would go back to a list of the live scores.
(For example, if Alexis Sanchez were to score for Arsenal FC -
The screen starts with all live scores listed - Alexis Sanchez scores - The screen flashes red and white with text changing between 'Alexis' and 'Sanchez' - after a number of seconds the screen returns to the live scores now updated with Sanchez's goal)
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